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Sends the bat in search of fruit, dropping up to eight random fruit around the player. Magic attack which drains the enemy's magic level and slightly heals the Evil turnip when used.ĭeals up to 993 magic damage, disarming an enemy's weapon or shield.
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Long-ranged magic attack which deals up to 51 life points and has a chance to hit twice simultaneously Transfer 10% of the familiar's maximum health (830 lifepoints heal) to you.Īllows players to eat an uncooked fish, restoring life points as if it were cooked, if they have the Cooking level to cook the fish. Launches a cannonball at the opponent, dealing up to 1152 ranged damage.ĭrains 100 life points, but restores stats and removes poison. Sends all essence ( pure and rune) in the player's and the titan's inventory to the bank.ĭeals up to 921 magic damage, with a chance of stunning the opponent.ĭeals up to 993 ranged damage, with a chance of stunning the opponent. Temporarily increases a player's Agility and Thieving by 4 levels. List of all Special moves Ī player using the Stony Shell special move for a Granite Crab Familiarīind and teleblock the target for 9.6 seconds. The level of spell points remains with the player even after a familiar is gone. It also has an approximate 10% chance of saving special move scrolls when they're used near it. It heals familiars and increases their special attack energy by 1 special point every 3 ticks (1.8 seconds). The Prism of Restoration is a Seren spell that creates a 15x15 area of effect prism that works on any non-Ironman player with accept aid on and lasts for 40 seconds. Overloading consumes 6 sticks but instantly provides the maximum potency. The potency level will increase every 10 minutes and will reach its maximum at level 4 meaning a 40% increased recovery rate. The cape does not need to be worn for this effect.Įach potency level of spirit weed incense sticks provides 10% increased familiar special attack recovery rate. This affects both combat and non-combat familiars. Owning a spirit cape will reduce the spell point cost by 20%. The spell point bar will recharge over time at a rate of 15 points per every 30 seconds, thus taking 2 minutes to recharge fully.Ī Summoning potion, as well as a spiritual prayer potion, both restore 15 of the familiar's Summoning spell points per dose as well as restoring a player's Summoning points.Ī Summoning renewal potion will gradually restore a total of 60 special move points over a time period of 6 minutes, along with 545 regular summoning points. The points cost for each special move varies, ranging from 3 points for low-level moves like Howl and Dreadfowl Strike to 20 for the wolpertinger's Magic Focus and the unicorn stallion's Healing Aura. If a familiar despawns whilst holding a set of scrolls, unconsumed scrolls will be placed in the player's inventory if there is space, and on the ground if there is not. A combat familiar can hold up to 500 scrolls, which can be withdrawn by using the take beast of burden items button. Values from 0 to 15 are permissible choosing 0 means the familiar will never use its special move. The amount of attacks between special moves can be changed by right-clicking the spell point bar. The number above the icon indicates how many scrolls are held.īy storing in a familiar the necessary scrolls, it will use its special move automatically, given it has the required spell points. Mousing over the howling wolf icon details the special move and how many points it costs.
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Special moves can be activated by clicking on the howling wolf icon in the Summoning interface or by setting it as the left click option on the Summoning icon on the action bar. Each use of a special move depletes these points, until there are not enough for the familiar to perform any further moves.
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In addition to Summoning scrolls, special moves cost points, represented as a spell point bar in the Summoning interface. The potency of a special move increases with higher level familiars. Their effects include dealing more damage to an opponent, healing the player, banking items, and many other aids to combat and skilling. They are unique abilities possessed by Summoning familiars, and are activated by using Summoning scrolls. Special moves are a feature of the Summoning skill.
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The 0s by the Inventory and Summoning icons mean that the player has no Spirit Terrorbird scroll (Tireless Run) in their inventory or familiar. The Summoning spell points is the green bar near the bottom of the interface and is fully charged. The familiar interface for a Spirit Terrorbird.
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