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After exiting out, Thoreau will continue to follow the player with this tilt until they either switch Pixls or presses the button. If done properly, Thoreau's orientation will be stuck. The player should use Thoreau in midair and then quickly enter a pipe or one of the main elevators of Flipside Tower and Flopside Tower. Taking damage or using Luigi's super jump will fix the glitch. Using Slim and switching Pixls again will allow the player to turn around while maintaining this state. Players can throw this dizzy enemy to hit other enemies/ switches, but as soon as the enemy hits the ground or an object, it will simply vanish and drop a few coins.īy performing the Pixl switching method of the 0 HP glitch while underwater, the game is unable to change the player's facing direction, allowing them to swim forwards and backwards without turning around. While being held, it will be shown in its " Dizzy" form (also seen when players use Fleep). The other Spinies will walk correctly.Īfter stomping on an enemy to defeat it, the player should use Thoreau's ability to grab the enemy before it vanishes.
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In the Pit of 100 Trials, the Spinies that can flip to 3-D do not walk correctly, instead using their idle pose when they walk. However, instead of being hidden in its shell, the Soopa Striker lays on its back back with a dizzy appearance. Sometimes when the player kicks a shell and then jumps at a Soopa Striker swiftly, it will be spinning and sliding, acting like a shell. It is also possible for this glitch to randomly occur after completing the fight against Dimentio in Chapter 8-3. This will not work if the enemy is picked up in 3-D, but if the player switches to 3-D and back before doing the glitch, it will still work. The glitch can end by flipping again, jumping, stopping entirely, or after a few seconds have passed. This causes Mario's walking animation to not play, instead his feet will remain stationary. To perform this glitch the player must pick up any enemy with Thoreau, and then flip to 3-D as soon as they release the enemy. Thudley's eyes will not appear until he moves out from the front of the chest. Missing Thudley's eyesīefore opening the large chest containing Thudley, set Boomer atop it and then open it. This glitch cannot be attempted after completing the game. If the player uses Thoreau to grab withered King Croacus, he will revert to his normal sprite palette. It is possible to explore the area in 2-D while walking on thin air, but the glitch will end if the player flips to 3-D. If done correctly, the ground will disappear and the player will be standing on nothing. The player should fall into the pit while in 2-D. Then the player should continue using it to proceed left until the player reaches a pit. The player should jump into the foreground layer but use Thudley's Infinite jumps glitch to flip back into 2-D before hitting the ground. The player should then cross the bridge into the foreground but stop before actually making it across the bridge. The player should flip to 3-D with Thudley out in the area in front of Merlon's house. This glitch will end once the player moves or opens the menu. If the player collects an item right when initiating a throw using Thoreau, their character will stay in the pose used when collecting an item after closing the text. If the player uses Boomer to defeat a Squog as it spawns from the pipe, it turns upside-down but walking normally. The character will enter a room with a pipe that releases Squogs. In the second room of Chapter 7-1, the player should enter the tall pipe next to left wall. This glitch can be performed using any pipe that spawns enemies, however the following example is the easiest to replicate. When the player is in the next area, Boomer will still be with them. If this is done correctly, Boomer will go off and go behind the background. Then, they must go down the unseen warp pipe before Boomer goes off. First, the player must place Boomer in an area in which one of the warp pipes cannot be seen. It can only happen when one of the characters is in a background area near a Warp Pipe. The Disappearing Boomer glitch can cause Boomer to be forced to go behind the background of a stage. Note: These glitches have no secondary effects on gameplay unless stated otherwise. NOTE: Unless otherwise noted, all names are conjectural. 5.14 Sammer Kingdom disappearing Star Block.5.5 Flopside Pit of 100 Trials freeze glitch.
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